About Me
Hello, My name is Haris and I am currently as an undergraduate student at Rutgers University New Bruswick pursuing a double major in Computer Science and ITI Game Production and Innivation Specialization
In my free time I like to challenge myself with small coding projects, listen to music, workout and play video games. I think it is essential to have a balance of activities to maintain and healthy lifestyle.
I always curious to learn and try new things. I like to work on my car, swap parts around to get different results. I make youtube tutorials on my youtube covering several different things. I taught myself audio editting in audacity as I do like to sing. I like to push myself everyday at the gym until I know I have given my best. I also like to cook healthy meals to supplement my weight training.
Personal Projects
Program
Photos Gallery Android Application
A Photos Gallery app that lets the user create and organize albums and photos in their android device. Developed using Android Studio the app also allows the user to add tags like location and people to the photos to search for specific photos.
Program
A* Path Finding Algorithm
A* path finding algorithm to find the shortest path from a starting location to a goal location. The initial grid on the left is generated through a self made algorithm such that there is always a path between 2 points and the grid on the right includes the path.
Game
Puzzle Game
A Puzzle Game that I initially started as a text adventure game but then implemented visuals and GUI to control the player. The Player is in a prison break scenario where he needs to find the key, confront the guards and escape the prison.
Game
Mission Demotion Unity
Mission Demolition game developed using Unity 3D Engine. Implementation of basic techniques including projectile movement, projectile trail tracking, structure breaking, UI management and background effects. All the scripts associated are coded in C#.
Game
Apple Picker Unity
Apple Picker game developed using Unity 3D engine. Implemented using trigger, random drop timers and Prefab spawning and destroying mechanisms with high score tracking using Player Preferences. All the scripts associated are coded in C#.
Contact us
New York, NY 10012
Mon - Fri, 8:00-22:00
+ 01 234 567 89